Post by 621 on Apr 6, 2017 23:14:06 GMT
Name: Dr. Jumba Jookiba
Age: 48
Sex: Male
Species/Planet of Origin: Kweltikwan
Personality:
Jumba is eccentric, even quirky; he often takes interest in random or unexpected things and uses his genius to expound on them. No wonder he's called 'mad' scientist sometimes. For example, Jumba claims to be an evil genius, but in reality, he's more of an anarchy fanboy, obsessed with the hilarity of causing chaos. Naughtiness in general makes the four-eyed alien delighted, but it doesn't go all the way to his heart; Jumba has a sense of honor and isn't so far removed from reality that he's completely immature, having bursts of wisdom to go along with his IQ. Actually, deep down, Jumba has always wanted a family as much as any quirky misfit might, and now that he has one, the role of Uncle suits him well. He has grown to understand loving his Experiments like family, and not based on their performance. He can be egotistical and proud, loving to boast about himself, his own achievements, and his Experiments, but that just stems from wanting to belong. Jumba does have his pet peeves and temperamental outbursts, and sometimes, even after his redemption, a streak of his skewed sense of right and wrong. His large heart is usually in the right place.
Home: Kokaua Town, Kauai, Hawaii on Planet Earth.
Occupation:
Uncle to Lilo, father figure to the 626 mutant Experiments, and consultant to the Galaxy Defense Industries/Galactic Federation.
Past:
Jumba Jookiba was born on the planet Kweltikwan, a world inhabited by four-eyed aliens not unlike the human race...except for the fact that they ingested food through the skin. Lots of it.
Despite having a large family and particularly kind mother, Jumba grew up an oddball. Being a child prodigy with an intensely high IQ, he also happened to have a particularly strange and obsessive personality, taking delight in the weirdest flora and fauna, having a knack for getting into mischief. Society quickly looked down on the budding genius as a freak, and he felt out of place even in his own family. This led Jumba to acting out, causing mischief. If no one would accept him, if he was an outsider, why not behave like one? As he grew to adulthood, no matter how much his mother discouraged it, Jumba continued to be something of a black sheep, getting into more and more serious trouble, even with the law, due to his big brain. He didn't care a fig for boundaries or government, and thus, after a particularly edgy science experiment, he was banished from his home planet.
Not to be discouraged, Jumba headed to a place he thought he might fit in; Evil Genius University, a galactic college hiding it's true naughty, black market courses from the law-abiding universe. They seemed to recognize Jumba's potential there, and he soon graduated with flying colors alongside his roommate Jaq Von Hamsterviel. Hamsterviel was a short hamster-like alien with a bit of an evil complex, himself, but he shared Jumba's obsession with destruction. In trouble with the dictator of his own home planet, a mousy crime lord named Habbitrale, he was also a fellow outcast.
Jumba finally felt he was fitting in; he married an immigrant woman from Kweltikwan (which turned out to be a flop ending in divorce) joined a club for wicked scientists called E.G.O (Evil Genius Organization) and entered into shady business deals with his partner, Hamsterviel.
His newest obsession was with genetic Experimentation. Jumba discovered the secret to creating life from the DNA of other aliens. What did he do with this knowledge? Create monsters, of course.
Well, the first hundred were mostly tests. Once Jumba realized he could program the creatures for something specific, he had them pop popcorn, or act as bouncers for his lab. After all, genetic experimentation was illegal under the laws of the Galactic Federation.
Soon Hamsterviel convinced Jumba to begin making Experiments for evil purposes that might sell to the highest crime lord. The second hundred were made to cause civic disturbances, upend cultures, swap traffic signs. The third installment were psychological disturbances; they just ended up creeping people out. By the time he had created the fourth hundred batch, Jumba had gone through a bit of a mid-life crisis. Hamsterviel wasn't the best of business partners, frequently cheating Jumba out of the profits and lying. Business wasn't great, either. Since most of his creations were singleminded and carried out their function as soon as they were activated, they didn't sell. Jumba had to get a job, pretending to be a gold hearted scientist working for the Galaxy Defense Industries, right under the law's nose, while using their resources to make more monsters.
Jookiba started dehydrating his creations into small, easy-to-store pods no bigger than ping-pong balls. Much easier to manage the monsters that way. Then Jumba set his sights higher.
It was time to get back on track with what he had pursued since childhood; evil. Truth be told, though he would never admit it, Jumba always felt like an outcast. It was easier to make little spawns of his own imagination, to feel like they understood him and his love of naughtiness. Then he wouldn't be so alone.
So the 500 series of Experiments were devoted to simple, but genius forms of destruction, mostly elemental manipulators. Some spewed fire, others controlled water or caused earthquakes. DNA was starting to be harder to snag, so Jumba set to work inventing a teleporter.
As time went on and Jumba decided to keep his creations to himself instead of selling them, he heard less from his friend and partner, Hamsterviel and focused solely on his work. Jumba became bent on creating the ultimate creature of total destruction, a pinnacle to all of his other little abominations. The 600 set was based on this, but the very first attempt was such a clutch failure that Jumba tried a few different approaches. One Experiment could turn everything to crystal, while another was simply unbelievably adept at using weapons; one could create black holes, and yet another could implode whole galaxies if Jumba spoke the password...which he forgot.
Finally harvesting the DNA of horrible monsters like the Goo Gobbling Booger Beast, the People-Eating Pus Monkey, and the Fearsome Mangliod of Miridian Four, Jumba was inspired to go back to an ultimate creation again. Enter 621.
He may have been nearly indestructible, super-strong, and nasty as all get out, even with advanced speaking abilities, but 621 was a crushing failure according to Jumba's standards. He had high hopes, of course, sending the green monster out to collect more DNA as a test...but it just wasn't what he had dreamt of. 621 was missing something...some stroke of creativity, some echo of Jumba's own spontaneous genius and quirks. The little creature was too obsessed with pleasing, deep down, too whiny about being superior to his brethren. Jumba didn't stop to think about where these personality flaws came from.
Instead he returned to the drawing board, much to the chagrin of 621.
At first, Jumba reasoned that the most evil thing in the galaxy was himself and attempted to do his own cloning, but all he got was 622, a miniaturized, tantalog-speaking mini-Jumba. Then 623 came around because the fatty realized that training might be the way to get 621 up to par; no such luck. 623 was obsessed with only one style of fighting and therefore useless to teaching 621 how to become a better monster.
One or two of his monstrosities had, in the past, showed a tendency towards being good. That wasn't right. If they didn't do what Jumba wanted them to, if they didn't love evil as much as he did, then what was the point? He would be alone even among his own creations.
So Jumba made 624, a pink female who could reboot the evil tendencies in her predecessor's programming with her siren song. That settled, Jumba returned to his goal. 625 was another disaster. So close; he had all of the destructive capabilities of 621, but was too lazy and obsessed with sandwiches, of all things, to use them!
Jumba was ready to give up...until his old friend Hamsterviel called him. Hamsterviel had built Jumba a surprise lab on a deserted asteroid, just as a "token of his great, grateful gratitide!" With this newer facility instead of the one sprawling underground on a muggy planetoid, Jumba was re-invigorated and set off for one last attempt at the ultimate wrecking machine, leaving 621 in charge of his home and the teleporter.
626 was a success. Bulletproof, fireproof, able to think faster than a supercomputer, rotten in mischief to the very core, deceptively cute and fluffy, horribly strong, and best of all, he had that dash of imaginative something more that reminded an aging Jumba of himself. He was just charging up the little monster's molecules—a critical process to energizing his home-made lifeforms—when the unthinkable happened.
Hamsterviel had rated him out, finking on Jumba to the GF. The officers imprisoned the scientist, interrupting 626's charging process. That didn't stop the blue wonder from escaping and breaking his master out, too. The pair fled to their older lab to finish the teleporter and rub 626's superiority in a jealous 621's face.
626 proved himself over and over a fearsome little terror, exactly what Jumba dreamed of, as he collected DNA for a potential 700 experiment series twice as fast as his skinnier brother ever could. He even fought and defeated Habbitrale, Hamsterviel's former boss and Jumba's latest rival in evil weaponry; 626 could evade and infuriate the best and brightest of the Galactic Federation officers, too.
621 became so envious and desperate to prove himself that he actually stole the DNA harvested and mutated himself into a horrifyingly strong brute. 626 even bested him here, tricking the green mutant into electrifying himself unconscious. Jumba was just deciding what to do with his troublesome charge when Gantu, ruthless and effective Captain of the Galactic Armada, burst onto the scene. Mistaking 621 for the newly infamous 626, he apprehended both the tall Experiment and his creator.
Jumba was put on trial while 621 was sent to the Fed labs for examination. Completely willing to sell the misbehaving monster out, he readily protested at ever making any unethical monsters...
...until he found out 626 had, eventually, been captured. Sentenced to life in prison, the four-eyed mastermind was furious. He knew 626 would escape, but would his creation actually come back for him this time?
He didn't have long to learn. The Grand Councilwoman offered Jumba a deal; his own freedom for 626's capture. Jumba agreed, and was sent to Earth where 626 had crashed, aided by the one-eyed noodle alien, Pleakly, a self-proclaimed expert on the planet.
Jumba tried to capture his Experiment, but either Pleakly's efforts to keep them in disguise on the island of Hawaii, or his own genius creation's antics pretending to be a dog adopted by a little girl named Lilo foiled him every time. The Grand Councilwoman lost patience and sent Gantu to finish the job. Meanwhile, Jumba had noticed someone odd about his Experiment. 626 was no longer content to just destroy and wreak havoc. Instead, the orphan girl, Lilo, was teaching him to love, showing him concepts of family and belonging. How could this be, in the one Experiment who had so much of Jumba within? The genius couldn't understand it... but he began to wonder if he didn't want the same feeling of belonging 626 seemed to desire.
Gantu came to capture 626, but got Lilo by mistake. Jumba was all prepared to capture 626 and clear his own name...but Stitch, as he was now called on Earth, convinced him otherwise. Stitch wanted to save Lilo. His most beloved of 'sons' had grown to view himself as part of this 'Ohana', this family, the one true place. Jumba found, to his bewilderment, that he couldn't say no to 626, and roped Pleakly and the little girl's sister, Nani, into a rescue mission.
Once the fiasco was settled, Jumba, 626, and Pleakly were sentenced to exile on Earth and became a part of the Pelekai's broken family. Jumba still couldn't quite feel he belonged, no matter how happy 626 seemed or how funnily accepting the human girl was of him as her Uncle. Still learning what love really was, he thought he needed to earn a place in the family, especially after a jarring incident when 626's long-uncharged molecules nearly caused him to deactivate and Jumba was powerless to stop it.
This all changed when Hamsterviel returned.
The rodent wanted Jumba's Experiments for himself. Gantu, fired after failing, was his new henchman and kidnapped Jumba for ransom of the Experiments he had hidden in containment. When Stitch and Lilo launched a rescue mission and proved they loved him, Jumba accepted his role as their Ohana's Uncle fully. The Experiment pods didn't have so easy a solution; they were accidentally released in the adventure to fall around the wettest spot on the planet and invade the island.
Lilo and Stitch vowed to find each and every one and give them a place where they could use their abilities, once for evil, now for good, and feel like they belonged. Wanting nothing more than this for his creations, Jumba served as their advisor and helped in the next three years to do just that. At first it was difficult, learning to become best friends with Pleakly and living on such a strange planet, but he adjusted. Soon orphan Lilo and lonely evil scientist had a bigger, healthier, wackier family than any in the galaxy despite Hamsterviel and Gantu's efforts.
Even after Jumba was given an opportunity to go back to his lab and create evil again for his good deeds served on Earth, he found he would rather be with that family. Hamsterviel made one last-ditch effort, forcing Jumba to create an army of red, modified Experiments based off of 626's genome and called after the original 'Leroy', but nothing could stand up to Jumba's new Ohana when they put their minds to it, and his old business partner and army was locked safely behind bars in the end.
After a year, Jumba and the Pelekai's were finally settling into their interesting alien-to-island lifestyle.
And then 621 happened. His second attempt at peak mayhem had escaped from the Galaxy Defence Industries Lab and, upon finding out his old master was now good, set a course for Earth. Now Jumba is finding all of the work and change he and his Ohana have accomplished to win his creations over to the light side is being undone. 621 has much more cunning and manipulative tendencies than he'd thought.
Mother:
Erma Jookiba
Father:
Jumbu Jookiba
Sisters:
None
Brothers:
None
Other Relatives: All 629 alien Experiments in a way, his ex-wife Moldred Jookiba, and Lilo, Nani, Pleakly, and David.